Dreams, like fantasies, are catalysts to my work. The choice of working with comics allows me to create a fantastical world where you could be the hero of your own adventure, an adventure that happens in places that are nonexistent, impossible, and fantastical. Like in a game, I enjoy choosing a page from a comic where there is a serpent or a villain: a serpent, that could be part of a nightmare, is not frightening anymore because it becomes symbolic. It allows me to imagine a world that is far from pain even if it's just for a moment. It awakens the desire to live a perfect adventure where the idea of good surpasses the bad and the superhero is the archetypical image of the struggle of order over chaos. A lot of times I have had dreams or visions of works that I later develop. They are general outlines that take the shape when they come into direct contact with the material. Like a dream that takes a life of its own, an image that is out of focus acquires sharpness and no longer belongs to the realm of dreams, but that's where it originated. They're internal images that vary in form and color, and they present themselves in different ways as I work.
Although I began using comics as a means of creating compositions filled with color, with time I discovered that each fragment of paper has its own expression: a weapon, text, a face, etc., or some kind of dialogue sequence that is created by the arbitrary combination of the cut paper. The comic is no longer a linear script telling a unique story but now it interacts with each other's stories. The idea of the comic somehow translates itself from the two-dimensional world to the subconscious of the observer.
The work made up of thousands of small fragments is a way of surrendering yourself to uncertainty, passing through each instance without trying to control the outcome.
Magdalena Murúa was born in Buenos Aires, Argentina, where she lives and works. She studied with artists like Roberto Fernandez, Roberto Scafidi and Paula Socolovsky.
Murúa works in a collage style using pop-culture media, often comic books, to create stunning op-art that appears like an abstract, geometric or patterned image from afar.